
In this example, the Material Filter is enabled and the Skeletal Mesh Filter is disabled.Ī Filter can be removed from the list when you no longer need it. To turn a Filter back on, click it again. A deactivated filter has no effect and will be grayed out. You can also add all Filters under a given category of the Other Assets list by selecting the category itself.īy selecting the Animation category, all sub-categories under that selection will be automatically enabled.įilters can be turned on and off by clicking on them. Keep in mind that you can always see how many assets are currently visible in the lower-left corner of the Asset View. Each Filter you add increases the number of available Asset types. If you then select the Blueprint Filter, you will see Static Meshes and Blueprints. Filters are additive by nature, meaning that if you start by selecting the Static Mesh Filter, you will only see Static Meshes. You may add as many filters to your current Asset View as you like. The Filters list includes a list of Basic Assets and Other Assets which breaks out sub-menus for each category. Each filter represents either a specific Asset type or additional criteria that may be used to limit the types of assets visible in the Content Browser.įrom the Content Browser Search Bar, you can add some Filters by clicking the Filters button. This is where Filters are useful.įilters provide a fast way to narrow down the types of Assets visible in the Asset View of the Content Browser.

You may find that your project contains so many Assets that scanning through the Content Browser to look for an individual Asset becomes time-consuming and slows down your productivity.
